It’s 2021. COVID-19 is rampant in your city and you are stuck at home with nothing to do. You decide to turn on your gaming console and play some games, believing that it’s a fun way to pass the time without causing harm to those around you. This belief is wrong.
The chemical that your brain produces when you play video games is the same chemical that your brain produces when you commit murder – adrenaline. Gaming is condoning violence by programming you to be addicted to the high you get from playing and eventually you’ll end up committing an actual crime just to be able to feel that high again. Similarly, video games like GTA normalize murder and theft, making the player struggle with their own sense of morality in the real world.
Video games also have a deep rooted connection to male pattern violence. Most action based games do a number of other things to the brain that compound and accentuate the effects of adrenaline in men. For example, there is oftentimes subliminal messaging found in video games. These subliminal messages can range between making you want to spend money on in-game purchases, to internalizing the game’s message of violence and misogyny. Men are more at risk to these subliminal messaging techniques than women due to their lack of emotional maturity.
Action based games are designed so that your brain releases dopamine while you’re already pumped up on adrenaline. This is a dangerous mix to have as it causes your brain to associate the feeling of happiness with that adrenaline rush.– Shaun Wilson, ex video game player.
A person usually begins playing video games at a young age. The child in question may start off with games such as Animal Crossing or Nintendogs. These games are quite mellow but do their job at getting the player hooked to their console. Soon enough, the game becomes boring as their brain isn’t getting the same adrenaline rush it once got when they originally started playing. This will lead the child to want to play more violent games such as Grand Theft Auto, Call of Duty or Wolfenstein and they may be more susceptible to alt-right recruitment tactics on the web.
One of the most concerning factors of the de-sensitizing nature of violence in video games is that males are, on average, more naturally violent and aggressive than their female counterparts. This is due to a number of factors, the most important being the amount of testosterone in their bodies and their lack of emotional capability. Eventually, even the most violent of video games will lose their edge and some people, men in particular, will look elsewhere for their kicks. This can be seen in the form of reckless driving all the way to participating in public displays of aggression.
Gaming is it’s very own form of addiction.
Many people disagree with this point of view. What I would ask of those who disagree with me is to explain the concept of “burnout”. Burnout has very similar symptoms to that of withdrawal – the only fix is to play more extreme games or to take things to the next level outside of virtual reality. A similar thing happens when you take drugs – a person builds up a tolerance to the substance and needs to up their dosage.
I personally take issue with the fact that many game developers try to get the public to turn a blind eye to this. I have no doubt in my mind that gaming corporations spend million of dollars a year on crooked studies and propaganda on how games don’t cause violence. It is all smoke and mirrors. We cannot, in good conscience, continue to finance the poisoning of our youth in this way.
A concerned Feminist.